Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system . Students will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters . Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health . The course is practical with many step-by-step exercises. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding .Authentication failed. Unique API key is not valid for this user.
Who this course is for:
Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.
File Name :
Unity Networking From Scratch for (Unity 5 to Unity 2020) free download